Best Of Life And Memories

Thursday, June 08, 2006

Cabbage Patch Kids


1976:
As a 21 year old art student, Xavier Roberts rediscovers "needle molding" a German technique for fabric sculpture from the early 1800’s. Combining his interest in sculpture with the quilting skills passed down from his mother, Xavier creates his first soft-sculptures.

1977:
While working his way through school as manager of the Unicoi Craft Shop in Helen, Georgia, Xavier develops the marketing concept of adoptable Little People® with birth certificates.

1978:
Xavier begins delivering his hand made Little People Originals and exhibiting them at arts and crafts shows in the southeast. He finds that many parents are happy to pay the $40.00 "adoption fee" for one of his hand signed Little People Originals.
Xavier wins a first place ribbon for sculpture with "Dexter" at the Osceola Art Show in Kissimmee, Florida. Returning home to Georgia, he organizes five school friends and incorporates Original Appalachian Artworks, Inc. Xavier and his friends renovate the L.G. Neal Clinic, a turn of the century medical facility in Cleveland, Georgia, opening "BabyLand General® Hospital" to the public.


1981:
The growing success of Xavier’s hand made Little People Originals is documented by Newsweek, The Wall Street Journal, The Atlanta Weekly and many others. There are reports that earlier editions are re-adopting for as much as 100 times their initial adoption fee.

1982:
Original Appalachian Artworks, Inc. signs a long term licensing agreement allowing a major toy manufacturer to produce a Toy replica of Xavier’s hand made soft sculpture Originals. These Toy versions are recognizable by their smaller size, vinyl head and adoption fees usually under $30.00. At the same time, the name Little People® is changed to the "Cabbage Patch Kids®" which is used for both the Toys and the hand made Originals.

1983:
By the end of the year almost 3 million of the Cabbage Patch Kids Toys have been adopted but demand has not been met. The Cabbage Patch Kids Toys go on record as the most successful new doll introduction in the history of the toy industry. In December, they are featured on the cover of Newsweek.

1985:
The Cabbage Patch Kids join the Young Astronaut Program and "Christopher Xavier" becomes the first Cabbage Patch Kid to journey into outer space as a passenger on the U.S. Space Shuttle.

1990:
With 65 million Cabbage Patch Kids Toys adopted to date, their continuing popularity places the Cabbage Patch Kids Brand among the top 10 best selling of the year. Meanwhile the hand made Originals, with adoption fees of $190.00 and up, remain popular with collectors.

1992:
The Cabbage Patch Kids are honored by being named the first official mascot of the U.S. Olympic Team. They travel with the athletes to Barcelona for the games and many stay behind as "Friends For Life" with patients of a local children’s hospital.

1995:
The Cabbage Patch Kids are once again honored to be named the official mascot of the 1996 U.S. Olympic Team for the summer games in Atlanta. That same year Mildred, one of the earliest Little People readopts for $20,000.

1996:
For the first time ever, limited numbers of hand made Original Cabbage Patch Kids U.S. Team mascots are offered for adoption at fees of $275.00 each. These Originals represent 12 different Olympic Sports.

1999:
A nationwide public vote selects Cabbage Patch Kids as one of 15 stamps commerating the 1980’s in the U.S. Postal Service’s Celebrate The Century stamp program.

2000:
The Cabbage Patch Kids stamp goes on sale in January of 2000.

2001:
Original hand made Cabbage Patch Kids make their debut on the world wide web. Adoption fees range from $170.00 to $255.00 for regular editions.

Teddy Ruxpin


In 1985, Teddy Ruxpin became an overnight sensation as parents and children embraced this lovable, animated storytelling toy with a wholesome, gentle nature. Through Teddy, children were introduced to The World of Teddy Ruxpin, a magically imaginative place filled with Teddy's many friends and his many exciting adventures in the Land of Grundo.

To encourage a love of books and reading, each Teddy Ruxpin audio adventure came with a follow-along storybook featuring wonderful original illustrations. The Land of Grundo came alive for children as they met and embarked on countless journeys with Teddy’s friends; Grubby, Newton, Gimmick, Tweeg, LB and more.

Paddington Bear


When Paddington first went to live with the Brown family at 32 Windsor Gardens, they didn’t really know much about him at all, apart from the fact that he originally came from Darkest Peru.

Paddington bear was created almost half a century ago by the English writer, Michael Bond.

Michael Bond recalls in his own words how Paddington first came into being:

"I bought a small toy bear on Christmas Eve 1956. I saw it left on a shelf in a London store and felt sorry for it. I took it home as a present for my wife Brenda and named it Paddington as we were living near Paddington Station at the time. I wrote some stories about the bear, more for fun than with the idea of having them published. After ten days I found that I had a book on my hands. It wasn’t written specifically for children, but I think I put into it the kind things I liked reading about when I was young."

Michael Bond sent the book to his agent, Harvey Unna, who liked it and after sending to to several publishers it was eventually accepted by William Collins & Sons (now Harper Collins). The publishers commissioned an illustrator, Peggy Fortnum, and the very first Paddington book "A Bear Called Paddington" was published on 13th October 1958.

In 1965, after writing several Paddington titles Michael Bond retired from his job as a cameraman with the BBC, a job he held for many years, in order to write full time.

Of Paddington himself Michael Bond says:

"The great advantage of having a bear as a central character is that he can combine the innocence of a child with the sophistication of an adult. Paddington is not the sort of bear that would ever go to the moon - he has his paws too firmly on the ground for that. He gets involved in everyday situations. He has a strong sense of right and wrong and doesn't take kindly to the red tape bureaucracy of the sillier rules and regulations with which we humans surround ourselves. As a bear he gets away with things. Paddington is humanised, but he couldn't possibly be 'human'. It just wouldn't work."

The Paddington books have sold more than thirty million copies worldwide and have been translated into thirty languages.

Michael Bond continues:

"I am constantly surprised by all the translations because I thought that Paddington was essentially an English character. Obviously Paddington-type situations happen all over the world."

As Michael Bond once recorded Paddington as saying: "Things happen to me. I'm that sort of bear".

In fact, so many things have happened to Paddington in the last 45 years, that it would be hard to remember them all.

lthough Paddington now lives in London, England, he originally came from Darkest Peru where he was brought up by his Aunt Lucy after he was orphaned following an earthquake when he was just a few weeks old.

When Aunt Lucy went to live in the Home for Retired Bears in Lima, she decided to send him to England to live. After teaching him to speak English she arranged for him to stow away in a ship’s lifeboat.

Eventually, Paddington arrived on Paddington Station in London which is where the very first story begins with the words:

“Mr. and Mrs. Brown first met Paddington on a railway platform. In fact, that was how he came to have such an unusual name for a bear for Paddington was the name of the station.”

The Browns were at the station to meet their daughter Judy when Mr. Brown spotted a bear sitting all alone on a suitcase, behind a pile of mail bags, close to the lost property office. The bear was wearing nothing but a hat and he had a label round his neck bearing the words “Please Look After This Bear. Thank You.”

Unable to resist such a simple request, Mr. and Mrs. Brown took Paddington home to live with them at 32 Windsor Gardens with their two children, Jonathan and Judy and their housekeeper, Mrs. Bird.

The Browns decided to name their new member of the family Paddington, after the place where he was found, although we later learn that in Peru his name was Pastuso.

When he was found, Paddington wasn’t too sure how old he was so the Browns decided to start again at one. They also decided that he should have two birthdays a year (just like the Queen!) and so he celebrates these on 25th June and 25th December.

Paddington lives with the Brown family and their housekeeper, Mrs. Bird.

Mr. Brown works in the City of London. Little did he realise what lay in store for him the day he invited Paddington into his home. Redecorating nightmares, kitchen catastrophes, gardening mishaps – there’s no end to the messes his house guest gets into. To Mr. Brown’s credit, however, he never loses his temper with Paddington, treating him as one of his own family and even giving him a weekly allowance.

Mrs. Brown is very good-natured. She takes Paddington’s mishaps in her stride, always looking on the bright side of his latest debacle. She does her best to familiarise him with his new surroundings, taking Paddington out shopping and even entrusting him with the odd errand. Occasionally, Mrs. Brown is struck by an ominous sense of foreboding just before Paddington lands himself in yet another spot of trouble.

Jonathan and Judy are the Browns’ two children. They are intelligent and well-behaved and so, unlike many parents, the Browns were spared the usual problems associated with bringing up a family … that is, until Paddington arrived on the scene! Jonathan and Judy love having a bear about the house and are often on hand to help Paddington with his latest project or out of his latest predicament.

Mrs. Bird runs the Brown household. She is strict and knowing but also compassionate and understanding when she needs to be – which is more often than not when it comes to Paddington. She is a housekeeper, cook and nanny all in one and it is difficult to imagine the Browns getting along without her. Unlike the rest of the family who may be genuinely mystified when they discover Paddington’s latest mishap, Mrs. Bird always knows who is responsible. She knows Paddington well and is usually the first to put two and two together. She is incisive, occasionally intimidating but ever-forgiving of Paddington’s frequent mistakes.

Mr. Gruber is Paddington’s close friend and confidant. He has an affinity with Paddington since they both emigrated to England, in Mr. Gruber’s case from his native Hungary. Mr. Gruber owns an antiques shop in the nearby Portobello Road and most days Paddington stops by at the baker’s shop to buy some buns before taking them to share with Mr. Gruber over a mug of cocoa for their “elevenses” (mid-morning snack). The two get along famously and the shy, soft-spoken Mr. Gruber treats Paddington as an equal, referring to him as Mr. Brown as they chat over cocoa and buns. He is the one Paddington turns to when in need of information, an explanation or, quite simply, pleasant company.

Paddington lives with the Brown family at 32 Windsor Gardens.

It is a large, semi-detached house with a garden at the back. It is in the Notting Hill area of London, not too far from Paddington Station. Paddington has his own bedroom at the top of the house.

The Browns' house is a short walk from the Portobello Road where his friend, Mr. Gruber owns an antiques shop. Paddington is a familiar face in the Portobello Road market where he has gained a reputation for having a very good eye for a bargain.

Mr. Curry is the Browns’ next-door-neighbour and he is a dour, humourless man, forever trying to take advantage of Paddington. A penny-pincher, he is always trying to get something for nothing – especially from Paddington. Mr. Curry’s trademark roar of Beeaar! is a common sound in Windsor Gardens as, once more, Paddington comes out on top!

Aunt Lucy is Paddington’s aunt and she lives in the Home for Retired Bears in Lima, Peru. Since she brought Paddington up he looks upon her as a mother figure and keeps in contact with her through a regular exchange of postcards. When she came over to England to stay with the Browns she left almost as much chaos in her wake as her young nephew!

Paddington wears an old bush hat which was handed down to him by his uncle in Peru and he is hardly ever seen without it.

When Paddington first went to live with the Browns they bought him a blue duffle coat. It has a hood and is fastened with wooden toggles.

Paddington sometimes completes his outfit with a pair of Wellington boots.

When Paddington was first found by Mr. and Mrs. Brown on Paddington Station, he was wearing a label round his neck on which his Aunt Lucy had written the words “Please look after this bear. Thank You.”

Paddington is rarely parted from his battered, brown, leather suitcase. It has his initials P.B. written on the side and a secret compartment in which he keeps all his important papers.

Paddington’s favourite food is marmalade. He always carries a jar in his suitcase and he often has a marmalade sandwich tucked under his hat “in case of emergencies”.

When Paddington goes shopping in the market he usually takes along his shopping basket on wheels.

One of Paddington’s most important possessions is his scrapbook where he likes to write about all his adventures. It is also full of mementoes and the regular postcards which he receives from his Aunt Lucy in Peru.

Mariner's Square





Mariner Enterprises
250 SW Bay Boulevard
Newport OR 97365-4535
Phone: (541) 265-2206
Fax: (541) 265-8195

Welcome to Mariner Square in Newport, Oregon – home of Oregon Undersea Gardens, Ripley’s Believe It or Not, and The Wax Works.

Set on the bustling causeway lining Newport's historic bayfront – Mariner Square has long been a favorite vacation destination for travelers from near and far.

Oregon Undersea Gardens:

Visit the amazing Oregon Undersea Gardens and GO DEEP on the live dive in our exclusive Undersea Theatre at the bottom of the sea!

Descend... into the magic submarine world of the Oregon – home of the largest collection of local marine life to be found anywhere! You’ll come face to face with the excitement, the wonder, the magic and mystery of the underwater world.

Beneath the surface, all manner of fish swim through the kelp forest. Follow the remarkable life cycles of schools of fish in their natural habit. Amongst ghostly gardens of white and crimson anemones, the ferocious looking Wolf eel lurks and the largest species of octopus in the world glides the reef.

The sea gives up it’s secrets in our unique underwater theater. Continuous dive shows are filled with action, special effects and surprises! Expertly narrated by knowledgeable tour guides and scuba divers equipped with underwater communications, you'll get to know the stars of this submarine drama!

Ripley’s Believe It or Not!:

Enter the world of the strange and the wonderful at the world’s last great sideshow – Ripley’s Believe It or Not!

Since Robert Ripley’s first cartoon strip in 1918, Ripley’s has been collecting oddities from around the world, featured in books, fairs and Ripley’s famous Odditoriums.

You can experience all the wonder of the world’s most bizarre sights right here in Newport, from the “live” stageshow to shrunken heads to the magic harp. And be careful not to step over the edge of the universe in the deep-space hall of mirrors.

Step right up and prepare to be amazed – you’ve never seen anything like it!

The Wax Works:

Ornate figurines and elaborate sets are a feast for the eyes at Newport’s Wax Works.

Hundreds of sculptures, each elaborately molded and detailed, delight visitors from around the world. Where else can you see Hollywood legends and sci-fi creatures just by turning around?

Each figure is created with incredible attention to detail. Sculptures can take months to build and can cost tens of thousands of dollars!

Meet the crew of MASH and Marilyn Monroe, hobbits, gangsters and even Frankenstein!

To make a wax figure, a mold is made around a clay base that has been meticulously measured and sculpted. A combination of wax and fiberglass floods the mold creating the bare form of a new figure. After a delicate paint job, custom tools like hair threaders are used to bring the figure to life.

Come see our sculptors’ artistry and fantasy for yourself – can you tell which one’s real?

Tillamook Cheese Factory


See our cheesemakers and packaging staff at work. Hear about our history and the cheesemaking process. Touch the interactive kiosk screens to learn about our cooperative and our products. Smell the delicious aroma of freshly baked waffle cones.

And best of all, taste our award-winning cheeses, nearly 40 flavors of ice cream and the hearty meals available in our Farmhouse Cafe!

Come on by!

So much awaits you and your family at our Visitor’s Center it’s no wonder nearly 1 million people a year pay us a visit. Come see, hear, touch and taste for yourself. We promise you’ll have a fun and memorable day!

When to visit:

Open daily year-round
8 a.m. to 6 p.m. (Labor Day through mid-June)
8 a.m. to 8 p.m. (mid-June through Labor Day)
Closed Thanksgiving and Christmas
RV and tour bus parking available (sorry, no overnighters)

Where to visit:

4175 Highway 101 North
Tillamook, OR 97141
503-815-1300

Come by and see us at our Visitor's Center! When you do, the easiest way to learn about our history and our products is to take our self-guided tour. You can start anytime during the day and set your own pace and direction.

We recommend starting with the historical video presentation downstairs. It will give you some background on how we got started nearly a century ago. Then, move upstairs to the observation area where you’ll not only enjoy a bird’s-eye view of the cheesemaking and packaging areas, but will get to see video presentations about the cheesemaking process, the packaging process and how we make our ice cream!

If you’re hungry for more in-depth knowledge, spend some time at the interactive kiosks, which will teach you, in even greater detail, about our cheesemaking process. You can browse nutritional and ingredient information on all our products, discover more about our history in our Time Machine, and kids of all ages will enjoy our Kidz Zone – a fun way to learn about dairy cows!

When you’ve had your fill of the kiosks, head downstairs to the cheese sample counter. You’ll wind past displays exploring the history of Tillamook County, current industries in the area and our commitment to the environment. The path will lead you right in front of several trays of Tillamook cheese you can sample. We believe that learning should also be delicious!

Trash and Treasures


180 Hwy 101 S.
Rockaway Beach, Oregon
503-355-2101

Antiques, unique items, new and used.

Flamingo Jim's



243 Hwy 101 S
P.O. Box 107
Rockaway Beach, Oregon
503-355-2365
Fax: 355-3876

Gifts for adults and children. Sweatshirts,
lawn ornaments and a wide variety of items.

Rockaway Beach, Oregon





Visitor Center: Little Red Caboose at The Wayside
Hwy. 101, downtown Rockaway Beach
P. O. Box 198
Rockaway Beach, OR 97136
503-355-8108
info@rockawaybeach.net

Rockaway Beach, Oregon is located on U.S. Highway 101 on the beautiful Pacific Ocean. Lodging, dining, shopping, fishing, camping, kite flying, storm and whale watching, seven miles of sandy beach, events all year long - it's all here and less than 2 hours from Portland, Oregon.

Rockaway Beach is surpassed by none other on the Oregon Coast. Long, sandy beaches, uncluttered by litter or crowds, give you the peacefulness you seek when you escape to the coast.

Rockaway Beach was a favorite destination for Portlanders long ago. It still is today, although it's a bit quieter now. The people who live here are friendly, helpful and welcome visitors to enjoy Rockaway Beach, its shops, restaurants, and seven miles of sandy beaches.

With over 300 motel rooms and a variety of vacation rental homes, Rockaway Beach is the perfect place for a weekend or vacation get-a-way.

Our lodging establishments offer beautiful, low cost accommodations, with one of the lowest room taxes on the Oregon Coast. Enjoy our website!

Ham and Pickle Rollups


Serves/Makes: 25

Ready in: 30 minutes
Difficulty: 1
(1=easiest; hardest=5)

Ingredients:

* sliced ham (deli ham)
* cream cheese
* dill pickles
* toothpicks

Directions:

Take a piece of sliced ham (deli ham). Spread cream cheese over it. Place a dill pickle in the center and wrap the ham/cream cheese over the dill pickle in order to make a wrap. Insert toothpick in the middle to hold it together.

Do this same procedure with a jar of pickles and you've got good appetizer/finger food:) Weird but good:)

This recipe for Ham and Pickle Rollups serves/makes 25.

http://www.cdkitchen.com/recipes/recs/76/Ham_and_Pickle_Rollups44446.shtml
Recipe ID: 11502

Skyline Drive Restaurant


Skyline Restaurant
1313 NW Skyline Road
Portland, Oregon
503-292-6727

A deep-fry diner serving up Americana fare in kitschy style.
Editorial Rating: Recommended

In Short
Skyline's nostalgic '50s-style décor of Formica counters and Naugahyde booths and bustling, no-nonsense service are true to its "burger and shake" drive-in heritage. Families and young couples come for its signature dish, the Skyline, a lean burger towering with lettuce, tomatoes and onions. The fries and onion rings are crisp, but the real draw is the malted milkshakes in hot fudge and mint chip. More fountain specials include the sexy butterscotch sundae.

Drive down 23rd toward where Restoration Hardware is, head up Burnside, then veer right onto Skyline just past the top of the hill. A few minutes of winding curves brings you to NW Cornell and what used to called the Skyline Drive-In. There’s no more car service, and the neighborhood is no longer the sleepy little patch of countryside it was after WW2 when Portland’s teens would cruise out in their flathead Fords for a burger and coke. But the Skyline hasn’t changed all that much.

There’s an espresso hut tacked onto the Cornell Road side to service the stream of commuters that pours by every morning and an ATM inside for those who might think they can charge their burger on a credit card. But the dining room, a warren of roomy booths and a few small tables, still wears the faded glory of an 40 year-old upgrade. Wood paneling, acoustic tile ceiling, and those Jetson-y light fixtures from the days of Sputnik provide a fitting setting for food that might have been transported from the Kennedy era as well.

Just about everybody serves a basic hamburger, but who still toasts and butters the bun? The Skyline’s burgers and other sandwiches (the BLT on white toast pretty much defines this classic) are just like what I’d eaten at roadside cafes, bus station lunch counters, and small town diners when I was younger. I can’t remember the last time I saw cottage cheese and pineapple on a menu, or a fried egg sandwich, or one made with American cheese. I do remember eating them.

This isn’t necessarily food to write home about, but it’s honest. There’s no doubt about what you’re going to get, and the bonus is that it’s well-made, fresh, and pretty damn tasty. The Skyline doesn’t pretend to be anything it isn’t.

At the Skyline, go for the soft-serve milksakes over pie; the crust goes way to far toward tender without a bit of flakey, and the fillings have that strange, gel-like consistency.

James Beard, Portland’s most famous gourmand, called the Skyline burger ‘one of the best’ he’d ever had.

Wednesday, June 07, 2006

Peter and the Wolf


One morning, a young boy named Peter opened his gate and walked out into the big green meadow that was beyond it. On a branch of a big tree in the meadow sat a little bird that was Peter's friend. "All is quiet!" the bird chirped. A duck came waddling around. She was glad that Peter had not closed the gate and, seeing that it was open, decided to take a nice swim in the deep pond in the meadow. The little bird saw the duck and flew down upon on the grass. The bird settled next to her and shrugged his shoulders. "What kind of bird are you if you can't fly?" said the bird. The duck replied, "What kind of bird are you if you can't swim?" and dove into the pond. The bird and the duck kept arguing, and the duck swam around the pond while the little bird hopped along the edge of the pond. Suddenly, something caught Peter's attention. He looked around and noticed a sly cat crawling through the grass. The cat thought; "That little bird is busy arguing with the duck, I'll just grab him while he is busy!"

Very carefully, on her little velvet paws, she crept towards him. "Look out!" shouted Peter and the little bird flew up into the tree for safety, while the duck quacked as loud as he could at the cat, from the middle of the pond. The cat walked around the tree and thought, "Is it worth using up so much energy and climbing up so high into the tree? By the time I get there the bird will have flown away." Just then, Peter's grandfather came out of their house. He was upset because Peter had gone in the meadow without his permission. "The meadow is a dangerous place! If a wolf should come out of the forest, then what would you do? You would be in great danger!" But Peter paid no attention to his grandfather's words. Boys like him are not afraid of wolves. Grandfather took Peter by the hand, locked the gate and led him home.

No sooner had Peter gone back into his house, than a big gray wolf came out of the forest. In a second, the cat climbed up the tree. The duck quacked, and leapt out of the pond. But no matter how hard the duck tried to run, she just couldn't outrun the wolf. He was getting closer and closer and catching up with her! Then, he grabbed her with his teeth and with one gulp, swallowed her. And now, this is how things stood: the cat was sitting on one branch, the bird on another, not too close to the cat. And the wolf walked around and around the tree, looking at the cat and the bird with very hungry eyes. In the meantime, Peter, without the slightest fear, stood behind the closed gate and watched everything that was happening. He ran home, got a strong rope, and climbed up the high stone wall that divided his yard from the meadow. One of the branches of the tree around which the wolf was walking stretched out way beyond the stone wall. Grabbing hold of the branch, Peter carefully and quietly climbed onto the tree. Peter said to the bird: "Fly down and circle over the wolf's head. Try to distract him! But, be careful that he doesn't catch you." The bird flew around the wolf and almost touched the wolf's head with his wings while the wolf snapped angrily at him with his jaws, from this side and that.

Oh, how the bird annoyed the wolf - how he wanted to catch him! But the bird was clever and very quick, and the wolf simply couldn't do anything about it. Meanwhile, Peter made a lasso with the rope and carefully let it down from the tree, catching the wolf by the tail. Peter pulled on the rope with all his might! Feeling himself caught by the rope, the wolf began to jump wildly trying to get loose. But Peter tied the other end of rope to the strong tree, and the wolf's jumping only made the rope round his tail tighter. Just then, two hunters came out of the woods, following the wolf's trail and shooting their guns as they went. But Peter, sitting in the tree, said: "Don't shoot! Birdie and I have caught the wolf. Now help us take him to the zoo." Then came the triumphant procession. Peter was at the head. After him came the two hunters leading the wolf. And winding up the procession were Grandfather and the cat. Grandfather shook his head discontentedly. "Well, what would have happened if Peter hadn't caught the wolf? What then?" Above them flew Birdie chirping merrily. "My, what brave fellows we are, Peter and I! Look what we have caught! A giant wolf!" And perhaps, if you listen very carefully, you will hear the duck quacking inside the wolf, because the wolf, in his hurry to eat her, had swallowed her alive.

Poison Ivy


(1985)

Starring: Michael J. Fox, Nancy McKeon.

Plot Outline:

Two teenage summer camp counselors struggle with their younger campers, providing a variety of humorous situations and romantic encounters.

Plot Synopsis:

It's summer once again and kids flock from everywhere to go to Camp Pinewood in Clifton, Maine (originally filmed in Georgia). Dennis Baxter is the new camp counselor who has the hots for Rhonda, the new nurse. Timmy is the shy kid with no self esteem who takes every chance to run away; Tody is the overweight kid who wants to be a comedian; Brian is the poet; Bobby is the athletically gifted one; and Jerry is the slick talking, high dealing city boy from Philadelphia. The camp is lead by the fearless Big Irv.

Two television personalities of the 1980s, Michael J. Fox ("Family Ties") and Nancy McKeon ("The Facts of Life"), star in this comic look at sleepaway camp.
A good-natured lad signs up to be a counselor in the hopes of earning a little dough. He's barely pitched his tent, when he realizes he's in over his head.
He must contend with shenanigans from the campers under his authority, problems courtesy of the pesky wildlife around him, and lascivious advances from the middle-aged blond nurse.
When everything seems to be falling apart, he meets someone who just might be the Girl Of His Dreams...

Mary Poppins



Mary Poppins is a 1964 American musical film produced by Walt Disney Productions, based on the Mary Poppins series of children's books written by P. L. Travers and illustrated by Mary Shepard.

After a glimpse of Mary Poppins perched high on a cloud over London (putting on her modern-looking makeup), the film descends to earth to meet Bert, a pseudo-cockney jack-of-all-trades, who introduces the audience to the Bankses, a well-to-do but troubled family headed by the cold and aloof Mr. Banks and the loving but highly distracted Mrs. Banks. The Banks' latest nanny has just quit out of exasperation at the rambunctiousness of the Banks children, Jane and Michael, a fact that Mrs. Banks only belatedly becomes aware of, due to her ongoing preoccupation with suffragette rallies.

Upon learning of the situation, Mr. Banks decides to take a personal hand in the hiring of a replacement and insists on a stern authoritarian type to control his children. However, Jane and Michael take upon themselves to draft an advertisement for a fun person who would not be a tyrant. Although Mr. Banks rejects their proposal, tears up their ad and throws it in the fireplace, the note magically flies up the chimney.

The next day there is a long queue of old (and thoroughly disagreeable, in the children's opinion) nanny candidates waiting at the Banks' door. However, a strong gust of wind literally blows the queue away while Mary Poppins flies down with her umbrella to apply. The interview with Mr. Banks goes quickly, when he is stunned to see this calmly defiant new nanny has responded to the children's ad rather than his own despite the fact he destroyed it. As he tries to fathom this mystery, Mary Poppins essentially hires herself and begins work.

The children face surprises of their own as they discover that Mary's method of arrival is only the beginning of her magical talents. With songs and magic, numerous wondrously impossible things happen starting with Mary Poppin's bottomless carpetbag, and her making the children's nursery clean itself to the tune of "A Spoonful of Sugar Makes the Medicine Go Down." The magic continues with a wondrous outing that begins by literally jumping into a chalk pavement drawing with Bert, and later having tea suspended in midair with Mary's joking "Uncle Albert" who floats uncontrollably whenever he laughs.

Mr. Banks grows increasingly uncomfortable with his children's wild stories of their adventures and how they are enchanted by the new nanny. However, Mary effortlessly inverts his attempted dismissal of her services into a plan to take his children with him to the bank where he is employed. Unfortunately, the occasion takes a disastrous turn when Mr. Dawes, Mr. Banks' extremely elderly employer, personally tries to persuade Michael to invest his money, which Michael intended for a local birdwoman, to the point of stealing it out of the boy's hand. When Michael loudly protests, the other customers suddenly panic and start a run that forces the bank to suspend business. In the resulting chaos, the children flee in fear, wander into the slums of the East End of London and become lost. Fortunately, they literally run into Bert, currently employed as a chimney sweep. He takes them safely home while explaining that the incident at the bank does not mean their father hates them, but rather is a sign he has problems of his own.

Upon arrival at the Banks' home, a departing Mrs. Banks hires Bert to service their chimney while the children watch. Mary arrives back from her day off to caution the children about the hazards of that activity. However, it's too late and the children are sucked up the chimney to the roof. Bert and Mary follow to retrieve them. Taking advantage of the situation, Mary and Bert lead a tour of the rooftops of London that concludes with a joyfully energetic dance with Bert's chimney-sweep colleagues as they demonstrate their acrobatic skill to the music of "Step In Time." A volley of fireworks from the Banks' eccentric neighbor, Admiral Boom, sends the gathering back down the chimney into the Banks' home.

Mr. Banks arrives home, forcing Mary to conclude the festivities. Banks then receives a phone call from work ordering him to return immediately for disciplinary action. As Mr. Banks gathers his strength to face the music, Bert points out that while Mr. Banks does need to make a living, his offspring's childhood will come and go in a blink of an eye, and as a father he needs to be there for them while he can. A sombre and thoughtful Mr. Banks proceeds to the bank where he is fired in the most humiliating way possible for causing the first run on the bank since 1773. However, after being left at a loss for words when ordered to give a statement about his dismissal, Mr. Banks realizes the true priorities of life and gleefully uses Mary's all purpose word "Supercalifragilisticexpialidocious!" to tweak Mr Dawes. He then tells Dawes one of Uncle Albert's jokes, and raucously departs to the amazement of his ex-colleagues. Dawes mulls over the joke, finally "gets it" and floats up into the air, laughing...

The next morning, the winds have changed and to the children's sorrow, Mary must depart. However, Mr. Banks, now loving and joyful, reappears after a long night's disappearance with a mended kite for the children and an urge to play with his family. Mrs. Banks also realizes that she's been neglectful of her children, and supplies a tail for the kite, using one of her suffragette ribbons. They all leave the house without a backward glance as Mary Poppins watches from a window. In the park with other kite-flyers, Mr. Banks meets Mr. Dawes Jr. who says that his father literally died laughing at the joke. Instead of mournful, the son is delighted his father died happy and rehires Mr. Banks to fill the sudden opening.

Her work done, Mary Poppins takes to the air with a farewell from Bert.

Brahm's Lullaby


Written By:
J. Brahms

Lyrics:
Lullaby and good night
In the sky stars are bright
Around your head flowers gay
Set your slumbers till day

Lullaby and good night
In the sky stars are bright
Around your head flowers gay
Set your slumbers till day

Close your eyes
Now and rest
May these hours
Be blessed

Close your eyes
Now and rest
May these hours
Be blessed

Lullaby and good night
In the sky stars are bright
Around your head flowers gay
Set your slumbers till day

The Old Witch


ONCE upon a time there were two girls who lived with their mother and father. Their father had no work, and the girls wanted to go away and seek their fortunes. Now one girl wanted to go to service, and her mother said she might if she could find a place. So she started for the town. Well, she went all about the town, but no one wanted a girl like her. So she went on farther into the country, and she came to the place where there was an oven where there was lots of bread baking. And the bread said, 'Little girl, little girl, take us out, take us out. We have been baking seven years, and no one has come to take us out.' So the girl took out the bread, laid it on the ground and went on her way. Then she met a cow, and the cow said, 'Little girl, little girl, milk me, milk me! Seven years have I been waiting, and no one has come to milk me.' The girl milked the cow into the pails that stood by. As she was thirsty she drank some, and left the rest in the pails by the cow. Then she went on a little farther, and came to an apple-tree, so loaded with fruit that its branches were breaking down, and the tree said, 'Little girl, little girl, help me shake my fruit. My branches are breaking, it is so heavy.' And the girl said, 'Of course I will, you poor tree.' So she shook the fruit all off, propped up the branches, and left the fruit on the ground under the tree. Then she went on again till she came to a house. Now in this house there lived a witch, and this witch took girls into her house as servants. And when she heard that this girl had left her home to seek service, she said that she would try her, and give her good wages. The witch told the girl what work she was to do. 'You must keep the house clean and tidy, sweep the floor and the fireplace; but there is one thing you must never do. You must never look up the chimney, or something bad will befall you.'

So the girl promised to do as she was told, but one morning as she was cleaning, and the witch was out, she forgot what the witch said, and looked up the chimney. When she did this a great bag of money fell down in her lap. This happened again and again. So the girl started to go off home.

When she had gone some way she heard the witch coming after her. So she ran to the apple-tree and cried:

'Apple-tree, apple-tree, hide me,
So the old witch can't find me;
If she does she'll pick my bones,
And bury me under the marble stones.'

So the apple-tree hid her. When the witch came up she said:

'Tree of mine, tree of mine,
Have you seen a girl
With a willy-willy wag, and a long-tailed bag,
Who's stole my money, all I had?'

And the apple-tree said, 'No, mother; not for seven year.'

When the witch had gone down another way, the girl went on again, and just as she got to the cow heard the witch coming after her again, so she ran to the cow and cried:

'Cow, cow, hide me,
So the old witch can't find me;
If she does she'll pick my bones,
And bury me under the marble stones.'

So the cow hid her.

When the old witch came up, she looked about and said to the cow:

'Cow of mine, cow of mine,
Have you seen a girl
With a willy-willy wag, and a long-tailed bag,
Who's stole my money, all I had?'

And the cow said, 'No, mother, not for seven year.'

When the witch had gone off another way, the little girl went on again, and when she was near the oven she heard the witch coming after her again, so she ran to the oven and cried:

'Oven, oven, hide me,
So the old witch can't find me;
If she does she'll pick my bones,
And bury me under the marble stones.'

And the oven said, 'I've no room, ask the baker,' and the baker hid her behind the oven.

When the witch came up she looked here and there and everywhere, and then said to the baker:

'Man of mine, man of mine,
Have you seen a girl,
With a willy-willy wag, and a long-tailed bag,
Who's stole my money, all I had?'

So the baker said, 'Look in the oven.' The old witch went to look, and the oven said, 'Get in and look in the furthest corner.' The witch did so, and when she was inside the oven shut her door, and the witch was kept there for a very long time.

The girl then went off again, and reached her home with her money bags, married a rich man, and lived happy ever afterwards.

The other sister then thought she would go and do the same. And she went the same way. But when she reached the oven, and the bread said, 'Little girl, little girl, take us out. Seven years have we been baking, and no one has come to take us out', the girl said, 'No, I don't want to burn my fingers.' So she went on till she met the cow, and the cow said, 'Little girl, little girl, milk me, milk me, do. Seven years have I been waiting, and no one has come to milk me.' But the girl said, 'No, I can't milk you, I'm in a hurry,' and went on faster. Then she came to the apple-tree, and the apple-tree asked her to help shake the fruit. 'No, I can't; another day p'raps I may,' and went on till she came to the witch's house. Well, it happened to her just the same as to the other girl -- she forgot what she was told, and, one day when the witch was out, looked up the chimney, and down fell a bag of money. Well, she thought she would be off at once. When she reached the apple-tree, she heard the witch coming after her, and she cried:

'Apple-tree, apple-tree, hide me,
So the old witch can't find me;
If she does she'll pick my bones,
And bury me under the marble stones.'

But the tree didn't answer, and she ran on further. Presently the witch came up and said:

'Tree of mine, tree of mine,
Have you seen a girl,
With a willy-willy wag, and a long-tailed bag,
Who's stole my money, all I had?'

The tree said, 'Yes, mother; she's gone down that way.'

So the old witch went after her and caught her; she took all the money away from her, beat her, and sent her off home just as she was.

The Old Woman and Her Pig


AN old woman was sweeping her house, and she found a little crooked sixpence. 'What,' said she, 'shall I do with this little sixpence? I will go to market, and buy a little pig.'

As she was coming home, she came to a stile: but the piggy wouldn't go over the stile.

She went a little further, and she met a dog. So she said to him: 'Dog! dog! bite pig; piggy won't go over the stile; and I shan't get home tonight.' But the dog wouldn't.

She went a little further, and she met a stick. So she said: 'Stick! stick! beat dog! dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the stick wouldn't.

She went a little further, and she met a fire. So she said: 'Fire! fire! burn stick; stick won't beat dog; dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the fire wouldn't.

She went a little further, and she met some water. So she said: 'Water! water! quench fire; fire won't burn stick; stick won't beat dog; dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the water wouldn't.

She went a little further, and she met an ox. So she said: 'Ox! ox! drink water; water won't quench fire; fire won't burn stick; stick won't beat dog; dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the ox wouldn't.

She went a little further and she met a butcher. So she said: 'Butcher! butcher! kill ox; ox won't drink water; water won't quench fire; fire won't burn stick; stick won't beat dog; dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the butcher wouldn' t.

She went a little further, and she met a rope. So she said: 'Rope! rope! hang butcher; butcher won't kill ox; ox won't drink water; water won't quench fire; fire won't burn stick; stick won't beat dog; dog won't bite pig; piggy won' t get over the stile; and I shan't get home tonight.' But the rope wouldn't.

She went a little further, and she met a rat. So she said: 'Rat! rat! gnaw rope; rope won't hang butcher, butcher won't kill ox; ox won't drink water; water won't quench fire; fire won't burn stick; stick won't beat dog; dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the rat wouldn't.

She went a little further, and she met a cat. So she said: 'Cat! cat! kill rat; rat won' t gnaw rope; rope won't hang butcher; butcher won't kill ox; ox won't drink water; water won't quench fire; fire won't burn stick; stick won't beat dog; dog won't bite pig; piggy won't get over the stile; and I shan't get home tonight.' But the cat said to her, 'If you will go to yonder cow, and fetch me a saucer of milk, I will kill the rat.' So away went the old woman to the cow.

But the the cow said to her: 'If you will go to yonder haystack, and fetch me a handful of hay, I'll give you the milk.' So away went the old woman to the hay-stack; and she brought the hay to the cow.

As soon as the cow had eaten the hay, she gave the old woman the milk; and away she went with it in a saucer to the cat.

As soon as the cat had lapped up the milk, the cat began to kill the rat; the rat began to gnaw the rope; the rope began to hang the butcher; the butcher began to kill the ox; the ox began to drink the water; the water began to quench the fire; the fire began to burn the stick; the stick began to beat the dog; the dog began to bite the pig; the little pig in a fright jumped over the stile; and so the old woman got home that night.

Over The Top


(1987)

Lincoln Hawk (Stallone) is a struggling trucker who's trying to rebuild his life. After the death of his ex-wife, he tries to make amends with his son who he left behind years earlier. Upon their first meeting, his son doesn't think too highly of him until he enters the nation-wide arm wrestling competition in Las Vegas.

Rocky and Rambo star Sylvester Stallone gives fans another reason to stand up and cheer. He stars as hard-luck big-rig trucker Lincoln Hawk and takes us under the glaring Las Vegas lights for all the boisterous action of the World Armwrestling Championship in Over the Top (co-scripted by Stallone). Relying on wits and willpower, Hawk tries to rebuild his life by capturing the first-place prize money - and the love of the son (David Mendenhall) he abandoned years earlier into the keeping of his rich, ruthless father-in-law (Robert Loggia). He matches muscles with some of the game's gargantuan greats - and grips you tightly with a rousing finale in crowd-pleasing Rocky style. Grab hold for rip-roaring fun!

Fire With Fire


(1986)Starring: Craig Sheffer, Virginia Madsen Director: Duncan Gibbins Rating PG-13.

A young woman from a Catholic school and a young man from a nearby prison camp fall in love and must runaway together to escape the law, the church and their parents.

Hurricane Andrew



Hurricane Andrew was the most destructive United States hurricane of record. It blasted its way across south Florida on August 24, 1992. NOAA's National Hurricane Center had a peak gust of 164 mph—measured 130 feet above the ground—while a 177 mph gust was measured at a private home.

The most destructive United States hurricane of record started modestly as a tropical wave that emerged from the west coast of Africa on August 14. The wave spawned a tropical depression on August 16, which became Tropical Storm Andrew the next day. Further development was slow, as the west-northwestward moving Andrew encountered an unfavorable upper-level trough. Indeed, the storm almost dissipated on August 20 due to vertical wind shear. By August 21, Andrew was midway between Bermuda and Puerto Rico and turning westward into a more favorable environment. Rapid strengthening occurred, with Andrew reaching hurricane strength on the 22nd and Category 4 status on the 23rd. After briefly weakening over the Bahamas, Andrew regained Category 4 status as it blasted its way across south Florida on August 24. The hurricane continued westward into the Gulf of Mexico where it gradually turned northward. This motion brought Andrew to the central Louisiana coast on August 26 as a Category 3 hurricane. Andrew then turned northeastward, eventually merging with a frontal system over the Mid-Atlantic states on August 28.

Reports from private barometers helped establish that Andrew's central pressure at landfall in Homestead, Florida was 27.23 inches, which makes it the third most intense hurricane of record to hit the United States. Andrew's peak winds in south Florida were not directly measured due to destruction of the measuring instruments. An automated station at Fowey Rocks reported 142 mph sustained winds with gusts to 169 mph (measured 144 ft above the ground), and higher values may have occurred after the station was damaged and stopped reporting. The National Hurricane Center had a peak gust of 164 mph (measured 130 ft above the ground), while a 177 mph gust was measured at a private home. Additionally, Berwick, LA reported 96 mph sustained winds with gusts to 120 mph.

Andrew produced a 17 ft storm surge near the landfall point in Florida, while storm tides of at least 8 ft inundated portions of the Louisiana coast. Andrew also produced a killer tornado in southeastern Louisiana.

Andrew is responsible for 23 deaths in the United States and three more in the Bahamas. The hurricane caused $26.5 billion in damage in the United States, of which $1 billion occurred in Louisiana and the rest in south Florida. The vast majority of the damage in Florida was due to the winds. Damage in the Bahamas was estimated at $250 million.

Washington Park and Zoo Railway





The hippest little railway in Portland.

Zoo Loop:
The Zoo Loop is a one-mile route around the perimeter of the zoo grounds. The train operates daily, weather permitting, from mid-March to mid-May, and again from mid-September to late October, beginning at 10:30 a.m. Call 503-226-1561 for exact schedule. The Loop also operates during ZooLights Festival in December.

Washington Park Run:
The Washington Park Run goes through the forests of Washington Park to a station above the International Rose Test Garden and back to the zoo. Round trip is four miles long and takes 35 minutes.

The run operates daily from Memorial Day weekend through September 15 from 10:30 a.m. - 5 p.m. The steam train has a special schedule.

Riders can also enter the zoo by boarding the train at the Rose Test Garden, paying zoo admission with the train ride.

* Train riders must first pay zoo admission.
* A 20% discount is available for groups of 20 or more when payment is made at one time.
* Inclement weather may cancel scheduled runs.
* For more info call 503-226-1561.

The Zooliner:
This diesel-powered streamliner was built in 1958. A replica of General Motors’ "Aerotrain," the engine’s 165 horsepower is transmitted to eight driving wheels through a hydraulic-type torque converter transmission and spiral gears. Safety features include a "dead man control" to ease the train to a halt in an emergency. A governor holds the train to a 12-mile-per-hour maximum. A conventional automatic air brake system provides safe train handling.

The "Oregon" Steam Locomotive:
Built in 1959 for the Oregon Centennial, the "Oregon" Steamer offers a trip back to yesteryear. Reminiscent of the 1800s, the locomotive is painted in bright colors with polished brass trimmings. A glistening brass bell is mounted on the gleaming boiler jacket between the sand dome and stack. The locomotive is patterned after the Virginia & Truckee RR "Reno." It is an oil-burning American 4-4-0 type with a diamond stack and big headlight featuring hand-painted pictures of Crater Lake on one side and Mt. Hood on the other.

The Oregon Express:
Rebuilt in 1991, the Oregon Express is powered with the same diesel engine/transmission combination as the Zooliner but power is generated to the four driving wheels through a right-angle gear box and chain drive. It has the same safety features as the other trains.

Northwest Christian College




Living Water Fellowship


Living Water Fellowship
1000 N. Main, Suite 12 Northport Plaza
Tillamook, Oregon 97141
(Across from Safeway on Hwy 101)

Dynamic Praise & Worship,
Inspirational Preaching,
Balanced Bible Teaching,
Family Oriented,
Fun Fellowship Activities.

Living Water Fellowship is a 15-year-old church that is very stable with a strong core of mature believers. It is affiliated with City Bible Church (formerly Bible Temple) in Portland, Oregon.

Living Water Fellowship has taken a lead in encouraging and funding the Body of Christ in Tillamook County to work together through a variety of activities including:

* Weekly county wide pastoral prayer meetings (which include Evangelicals, Pentecostals, Charismatics, etc.!)
* Quarterly pastoral prayer retreats.
* County Wide Prayer Team that coordinates intercessory prayer for all churches and ministers in the county, supporting prayer walks for every city in the county and publishing a monthly county wide newsletter.
* Pulpit prayer for all ministers and churches in the county.
* Weekly interdenominational prayer for:
Churches
City and County leaders
Pastors
Unity
Harvest/Revival
* Interchurch drama (the Eternity production brought approximately 2,500 local viewers to hear the gospel with 350 plus people responding to make commitments to Jesus Christ).
* Regional relationship development (cross denominational prayer gatherings from the Northwest Region)
* Regional cooperative prayer efforts (Prayer Shield/ Prayer Net programs)
* Host para-church ministries (Women’s Aglow, Marriage Ministries International etc.)

Homer, Alaska


A Little Bit About Homer:

...Nestled among rolling hills and overlooking Kachemak Bay and the Kenai Mountains, this seaside community has 4,000 residents and another 8,000 beyond the city limits. In addition to the downtown area of Homer, a unique attraction is the Homer Spit, a long, narrow finger of land jutting 4.5 miles into Kachemak Bay. The Spit is home to our harbor and over 700 charter and commercial boat operators year round, growing to 1,500 in the summer months. Homer offers all the amenities of a small, first class city, including a hospital, medical clinics, pharmacies, police and fire departments, and a U.S. Coast Guard cutter for safety at sea. Local, state and federal government offices operate here, as does the Kenai Peninsula College and a senior citizens center.

...People have inhabited Kachemak Bay for thousands of years, drawn to its abundant, diverse land and marine animals and relatively mild climate. In the 1800s, homesteaders and coal miners made up the area's population and Homer became a booming 'company town until the demand for coal diminished in the early 1900s. Some years later, the commercial harvest and processing of fish became the mainstay of the local economy, and lead the growth of Homer into the commercial and transportation hub of the Southern Kenai Peninsula. Today, Homer's economy relies on commercial fishing and the growing tourism industry.

...While in or around Homer you could see moose grazing, a black bear crossing the road, puffins, seabirds, soaring eagles, sea otters, porpoises, Young hikers high in the mountains across the Baykiller whales, porcupine, harbor seal, beluga whales and more . . . and not necessarily in that order! A drive on any of Homer's back roads or a morning boat tour on the bay will make wildlife viewing easy and enjoyable.
Outdoor Adventure in Homer

...Homer is the gateway to superb outdoor Alaskan adventures.Tours are available for brown bear viewing, guided kayak trips, hiking, seabird rookery, flight seeing, glacier viewing, horseback riding, claming, sailing, glacier skiing, and more! Outfitters provide packaged or custom trips, whatever suits your schedule!

Monday, June 05, 2006

Hee Haw


Hee Haw was a long-running U.S. television variety show hosted by musicians Buck Owens and Roy Clark and featuring country music and humor with rural "Kornfield Kounty" as a backdrop. It was taped at WLAC-TV (now WTVF) and Opryland USA in Nashville. The show's name was derived from the sound a donkey makes when it brays.

Created by Canadian comedy writers Frank Peppiatt and John Aylesworth, the show started on CBS as a summer 1969 replacement for The Smothers Brothers Comedy Hour. Though the show had respectable ratings, it was dropped by CBS in 1971, along with fellow country shows The Beverly Hillbillies and Green Acres, due to network executives' feeling that its viewers reflected the wrong demographics (e.g. rural, somewhat older and less affluent). Undaunted, the producers put together a syndication deal for the show, which continued in basically the same format for 20 more years (though Owens departed in 1986). In many markets, it competed in syndication (usually on early Saturday evenings) against The Lawrence Welk Show, which, for some of the same reasons, was also cancelled and resurrected in syndication in 1971. (In a few areas, "Hee Haw" and Welk were shown back-to-back.)

The show was well-known for its beautiful, voluptuous, scantily clad women in stereotypical Southern farmer's-daughter outfits and its cornpone humor. Hee Haw was a quintessentially American show; and although its appeal was not only limited to a rural audience (depite the fact that it was seen in all large markets, including New York, Los Angeles and Chicago), it is virtually unknown outside of the United States. Despite being one of the most successful syndicated television shows in American history, many urbanites and those living in the suburbs of large cities were unfamiliar with the show, while virtually all rural Americans who had television were familiar with Hee Haw--usually they were the show's strongest fans. Its success in the 1970s alerted local stations to the wisdom of scheduling niche programs, those appealing to older or ethnic audiences, in less-prominent time slots.

However, by 1991, a continued decline in its audience, the remaining part of which was aging, led to a dramatic change in setting, to a more urban feel combined with more pop-oriented country music, in an ill-fated attempt to gain younger viewers. The new format lasted a single season, during which the show alienated many of its longtime viewers. In its final 1992 season, the now renamed Hee Haw Silver featured Clark hosting a mixture of classic clips and new footage.

After the show's syndication run ended, reruns aired on The Nashville Network until 1997. Its 22 years in TV syndication was the record for a U.S. program, until "Wheel of Fortune" surpassed it in 2005. At the close of the 2005-2006 season, "Jeopardy" ("Wheel's" sister program, coincidentally) will surpass it also, making "Hee Haw" the third-longest-running off-network American TV program.

Doom, Despair Song:

Doom, Despair and Agony on me...
Deep dark depression, excessive misery...
If it weren't for bad luck I'd have no luck at all...
Doom, despair and agony on me.

The Price Is Right



The Price Is Right is a popular American game show based on contestants guessing the retail prices of featured prizes and other promotional products. The modern United States version, which premiered on September 4, 1972 and is hosted by Bob Barker, still airs today on CBS. The original 1956 version of the show was hosted by Bill Cullen.

TV Guide named The Price Is Right the "greatest game show of all time". Its longevity is such that it is one of two game-show franchises to be seen nationally in either first-run network or syndication airings in every decade from the 1950s onward; the other is To Tell the Truth. Price is known in pop culture for phrases such as "Come on down!" and "This showcase (or prize) can be yours if the price is right!"

The most recognized version of the show premiered September 4, 1972 on CBS and has been hosted by Bob Barker through its entire broadcast run. The show was first called The New Price is Right (and shortly afterward simply renamed The Price Is Right), and still airs today as the last network daytime game show that is still running.

From 1972 to 1975, The Price Is Right was a half-hour long. It featured three pricing games rather than six. There was no Showcase Showdown; the top 2 winners of the day participated in the Showcase. This was changed in 1975 to the hour-long version that continues today. (Nine weeks before the permanent change, CBS tried out an hour-long TPIR for one week, during which a different, sideways-spinning Big Wheel was used in the Showcase Showdowns.)

As of December 5, 2005, contestants have won all six pricing games on a single episode 72 times. On the other hand, as of March 28, 2006, there have been 72 times where all six pricing games on a single episode were lost. (It should be noted, though, that a "winless show" is harder to define than a "perfect show," and that the stats given for the former are less likely to be accurate.) Of particular note for contestant futility was the February 23, 2006 episode, where not only were all six pricing games lost, but there was a double overbid in the Showcase, as well. Winnings-wise, it was one of the least successful episodes in the show's history, with only eight prizes being given away the entire hour, including the six Items up for Bids and a tortilla maker and a carousel horse in Master Key; it was also the first episode in more than a decade to give away less then $10,000, only giving away $8,739 in prizes.

Other short-lived versions of the show have aired as well. A weekly syndicated version of the show aired from 1972 through 1980. This show was hosted by Dennis James from 1972 to 1977, then Bob Barker from 1977 to 1980. James also subbed for Barker on three daytime shows around Christmas of 1974.

Two daily syndicated versions were attempted: in 1985 with host Tom Kennedy (The Nighttime Price Is Right), and in 1994 with host Doug Davidson (The New Price Is Right). Both were quickly cancelled—Kennedy's after a year, Davidson's after five months.

The Kennedy version was played exactly the same way as the first three seasons and the original syndicated run, with the two highest winners advancing to the Showcase.

Some of the Davidson version's concepts became part of European versions starting with Bruce Forsyth's British version in 1995.

The Kennedy version experimented with a $500 perfect bid bonus, which the daytime show adopted in 1998, and the Davidson version's doors were used in the daytime version starting in September 1996, albeit repainted with the patterns from the daytime doors.

The Showcase Showdown

Main article: Showcase Showdown (The Price Is Right)

Bob and the Big Wheel
Enlarge
Bob and the Big Wheel

Six pricing games are played per show. After the third and sixth pricing games, there is a "Showcase Showdown," so that one of three finalists per Showdown can be determined for the Showcase from among those who won their way out of Contestants' Row.

The contestants (in ascending order of winnings so far) spin a wheel with 20 uniquely marked sections. Each section is marked with a multiple of 5¢; the lowest value on the wheel is 5¢, the highest $1.00. After the first spin, the contestant has a chance to stay or spin again. The contestant's score is the sum of the two spins (or one spin if he decides to stay). The goal is to have the highest score without going over $1. Any contestant who goes over $1 is immediately eliminated. If the first two contestants both go over $1 in their two spins, the third contestant wins by default and is given one spin so that he can try to get a dollar.

The beeping sounds heard while the Big Wheel is spinning are triggered by sensors on the side of the wheel. Each space has a white section and a black section on its left side; every time one of the white sections moves in front of the sensor, the beep is activated.

If a contestant gets a dollar on the wheel in one spin or a combination of two spins, he wins a bonus of $1,000 and is granted a bonus spin at the end of the Showdown. In a bonus spin, the wheel is reset to 5 cents (done so because the rule is the wheel must go all the way around at least once to count, and a bonus spin starting on $1 could theoretically land on 5 cents, voiding the apparent $5000 bonus), and the contestant is given one spin. If the wheel lands on a green section – 5 or 15, the spaces before and after the dollar, respectively—in that spin, he wins $5,000 more; if it stops on the dollar, he wins $10,000 more. If the wheel doesn't go all the way around, the contestant does not get another try.

There is a rule that the wheel must make one full rotation each time it is spun, to make it hard to aim for a specific square of the wheel. The audience usually "lightly admonishes" the contestant if he or she fails at this, and the player is given another chance. In the case of senior citizens and other contestants who may be too weak to spin the wheel fully, Barker usually helps spin the wheel for them.

If two (or very rarely all three) contestants are tied, there is a spin-off consisting of one spin only each. The $1,000 bonus and subsequent bonus spin can still be earned in a spin-off. If two (or all three) contestants tie with $1, there is a spin that is simultaneously a bonus spin and spin-off. If any contestants are still tied after this "bonus spin-off", another spin-off is done, but with no bonuses offered. (Such a situation has occured numerous times, including one instance requiring a FOURTH spin-off to finally break the tie.)

A contestant cannot win more than one $1,000 bonus, nor can they win more than $11,000 on the wheel. Until late 1978, however, there was no "bonus spin", and contestants simply won a $1,000 bonus every time they spun $1 (so if two people tied at $1 and had a spin-off, they could win another $1,000 bonus by spinning $1 again).
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The Showcase

The two winners of the Showcase Showdowns in each episode make it to the Showcase. The Showcase usually involves several prizes connected by a common theme or a story; they tend to be worth between $12,000 and $40,000, although they occasionally exceed $55,000, and primetime specials in recent years have gone over $100,000. The goal, as in Contestants' Row, is to be the closest without going over. One showcase is shown, and the contestant with greatest winnings so far has the option to "bid or pass". After the bid is placed, the 2nd showcase is shown and bid upon by the remaining contestant.

The contestant nearest to the price of his own showcase without going over wins his showcase. If both contestants go over, neither player wins his showcase. Beginning in the spring of 1974, if the winner is less than $100 away from (Seasons 2-26) or within $250 of (Season 27 onward) the price of his own showcase, he wins both showcases. If the two contestants are exactly the same distance from the actual prices (in other words, if there is a tie) without going over, each wins his own showcase; this has happened exactly once in the show's history. If there is a tie where the differences are within the Double Showcase range, both contestants win both showcases; this has never happened.

Unlike Contestants' Row, there is no cash bonus for a perfect bid in the Showcase. However, there has been exactly one person to have a perfect bid in the Showcase (the eggcrate display on the player's Showcase podium read "00000"). This is believed to have occurred on the '70s nighttime run, where the Double Showcase rule was never added; as such, the contestant in question won only his own showcase.

As with Contestants' Row, contestants have at times used the strategy of bidding $1 (or any other extremely low amount) if they think the other contestant has gone over. On the fourth daytime episode, such a strategy led to one contestant winning her showcase without Bob revealing its actual retail price.[2]

In primetime, beginning with the fourth Million Dollar Spectacular, if no one earned a bonus spin in either Showcase Showdown, the Showcase winner automatically earns a spin for $1,000,000; no money is awarded for hitting a green section in this spin. If there is a double overbid in the Showcase under these circumstances, a random person is called out of the audience to spin for the million; this person does not lose his eligibility to be called as a regular contestant on a future episode.

However, during the course of the tapings of the Season 33 Million Dollar Spectaculars, the double overbid rule was changed. Under those circumstances, the spin is now awarded to the Showcase participant who made the smaller overbid. This rule was in place on MDS 15; it isn't known for certain which rule was used for 13 and 14.

In the 1970s, some of the second showcases were introduced very elaborately, and a recorded voice-over is sometimes obvious, such as when Johnny Olson appeared as "Kook Skywalker" in a "Star Wars"-themed showcase.

The program is usually produced in exactly one hour, with carefully timed commercial breaks, even though it is taped well in advance (for example, the morning taping of November 16, 1983, was aired on January 10, 1984—a poster tells the audience when the show will be broadcast, so they can send postcards to a friend). As with many other shows that start production in the summer, the lead time varies during the season. For example, while some shows airing in October 2005 had been taped the previous July, the gap closed enough so that episodes taped in the second week of November 2005 aired just before Christmas.

The audience is entertained for several minutes before taping begins; Johnny Olson once joked that his clothes were from "pen-nayy... J.C. Pen-nayy". After the taping session, there is a drawing for a door prize.

Let's Make A Deal


Let's Make a Deal is a television game show aired in the United States. The original and most widely known version aired from 1963 to 1977. Other short lived versions aired in 1980, 1984, 1990 and 2003. The show's attraction was its deals - audience members were challenged to maximize their winnings by matching wits against the host, usually Monty Hall, who also co-produced the show from the '60s through the '80s with his partner, Stefan Hatos.

The show opens with a series of deals between Monty and contestants he picks.

A classic example: Monty Hall picks a studio audience member at random to become a contestant. He gives him a plastic egg. Monty: "You have a plastic egg that may have a thousand dollar bill hidden in it, or it may have a lot less. You can either keep that, or trade it for what's behind the large box on the display floor." (In early versions, "that (model) Carol Merrill is showing us" would also be added.)

Now the contestant is forced to make a difficult choice: keep the egg he's been given in the hope that a thousand dollars is contained within, or pick the box and its contents instead. Either may have a prize of value – the egg could contain $1,000, or the box might reveal a prize (e.g., a refrigerator/freezer and a gas range). However, either location may also contain something worthless, called a zonk on the show.

Zonks became as outrageous as the audience:

* Giant shoes
* A garbage can for each day of the week
* Giant stuffed toys
* A ton of watermelons
* A room of junky, worn furniture; broken, rusting 19th-century appliances, etc.
* Every type of live animal imaginable (they were rented from local zoos or farms)
* Junk antique automobiles (usually rusted out shells with steaming radiators, flat tires, broken windshields, etc.)
* Models and announcers dressed as comedy characters (e.g., Merrill as the mother "disciplining 'Baby Jay'" for throwing a tantrum in an oversized crib).
* 500 pounds of bananas
* a giant barrel of chicken fat
* 500 pounds of lettuce
* a dozen chickens who lay eggs
* 100 pumpkin pies
* 500 pounds of tomatoes
* A ton of cabbage
* A tall baby high chair
* A tall, large rocking horse
* Punk rockers
* A giant hot water bottle

The goal, of course, for contestants was to increase their winnings by making the right choices as given by Monty Hall.
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Other deals

Other typical deals included the following:

* Two traders (or couples) competed against each other to price a series of four grocery items or small prizes. The first contestant gave a price, and the opponent gave one; the one who was closer got a cash prize (e.g., $100). Each succeeding item is worth more (e.g., $200, $300 and $400), with the players alternating turns going first. The first trader (or team) to collect a pre-set amount (usually $700) won a grand prize, such as a car or a trip (and got to keep any leftover money). The losing contestant was offered a regular take-it-or-leave-it deal in exchange for any cash accumulated; the consolation deal was also played for both teams if both obtained less than the required amount.
* Keys which unlocked anything from boxes (containing money, trip tickets, etc.) to cars, usually from a choice of three. Hall always offered cash or a curtain/box as options. Variant: A couple chooses one key from a choice of three, with a car offered as the grand prize (and a sure-thing buyout offered once Monty demonstrated one of the "dud" keys).
* Deciding whether an announced prize was real or fake and choosing a cash amount or the box/curtain as a substitute.
* Choosing an envelope, purse, wallet, etc., which concealed dollar bills. One of them concealed a pre-announced dollar bill (usually $1 or $5), which awarded a car or trip. The other envelopes contained a consolation gift of $500, $1000 and $1500. The player had to decide whether to keep his/her choice or trade.
* Choosing four of seven envelopes, each containing $1 and $2 bills, whose contents they hoped added up to at least $7 for a grand prize.
* Monty's Cash Register, wherein a couple had to punch keys on a 15-key register. Exactly 13 of the buttons hid amounts of either $50 or $100, and getting to a stated amount (usually $500-$1000) won a grand prize. The couple could stop at any time and keep what they have (always then being tempted with a follow-up keep-or-trade deal) but hitting "no sale" at any time ended the game; one twist would involve the two "no sale" buttons; if the unlucky button were struck on the first try, hitting the second "no sale" button the very next time also won the grand prize. Otherwise, Monty allowed the couple to take home whatever dollar amount they hit with the next key punch.
* Three unrelated traders act as a team on deals. Sometimes, only one was allowed to speak for the team without consultation of the others; other times, a "majority rules" format was used. Usually after a series of deals, Hall broke up the team and could individually decide on one or more options on a final deal.
* Beat the Dealer: three contestants would choose envelopes to start the game; two of them contained $500 cash, the other $50. The two dealers who chose the $500 continued on to try to win a middling prize by picking the higher-suited card out of nine off a game board. The one who won could then risk the prize and the cash by picking two more cards - one for themself and one for Monty. If the player picked the higher card for themself, they added a new car (or another big prize); otherwise, they lost everything.
* At the start of the show, a contestant given a large grocery item (e.g., a box of candy bars), always containing a cash amount. Throughout the show, he/she is given several chances to trade the box and/or give it to another trader, in exchange for the box or curtain. Only after the Big Deal of the Day was awarded (or if the last trader with said item elects to go for the Big Deal) was the cash amount or prize given. Variant: A "claim check" given to a trader at the start of the show for any prize shown during the regular deals and chances to trade throughout the episode. The prize ranged from cash and cars to zonks. The "claim check" was sometimes played as the very last regular deal, however, with one sure deal offered in lieu of its contents.

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Skill-based games

Several games, however, were skill games testing a contestant's consumer knowledge or memory (a la The Price is Right). Games of this nature included:

* Arranging small prizes (usually $5-50) by dollar value.
* Choosing which item was a pre-announced price (e.g., 55 cents), or added up to a certain amount (e.g., $1).
* Recalling which grocery items were concealed beneath the letters of a car model (e.g., P-O-N-T-I-A-C) or trip destination (G-E-R-M-A-N-Y).

Several times during the game, Monty would offer a "sure-thing" prize to call off the deal. Even if the contestant failed, Hall offered a consolation prize (usually, the small items and/or $50).
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Big Deal of the Day

The top two winners in each show were eligible to either keep their winnings or give up everything already won for a spot in the Big Deal of the Day.

If one or both of the top winners declined to give up their winnings (usually because they won a car or large amount of cash), Monty would go down the list of winners - highest to lowest - until he had two traders. (Very rarely, even a player who had been zonked could find themselves given a chance at the Big Deal.)

In the Big Deal of the Day, the two contestants were allowed to make a simple choice between three doors. The day's top winner had first choice. One door hid the day's Big Deal, which often had the day's most expensive prize (a luxury or sports car, a trip, furniture/appliances, a fur, cash ... or more often than not, a combination of two or more of said items). Zonks were never included in these deals, although the contestant always risked winding up with far less than their original deal (e.g., a $1200 living room set for $200 worth of small kitchen appliances).

During the classic era (1963-1977), the daytime Big Deal of the Day was typically worth $2000-$5000; the nighttime and syndicated show's Big Deals were worth $8000 to $15,000 or more, with cars often being part of the runner-up door.

Some of the more notable Big Deals included:

* A Cadillac Eldorado convertible.
* A modular lodge.
* A mink or sable fur coat.
* Recreational vehicles – everything from pickup trucks with camper shells, to 25-foot Fleetwoods and Winnebagos.
* A first-class vacation to Europe.

During the 1975-1976 syndicated season, a new Super Deal was offered for "Big Deal" winners. The contestant could risk his Big Deal winnings on a 1-in-3 shot at adding a $20,000 cash prize. The other two doors caused the player to lose the "Big Deal," but he/she took home a $1000 or $2000 consolation prize. Later, the consolation prize was changed to $2000 and a mystery amount ($1000 to $9000). The Super Deal was discontinued when the show permanently moved to Las Vegas for the final season (1976-1977). By that time, the "Big Deal" ranged from $10,000-15,000.

The Incredible Hulk



The Incredible Hulk was an American television series loosely based on the comic book character of the same name. The show ran on CBS from 1977 to 1982, and starred Bill Bixby as Dr. David Banner and Lou Ferrigno as the Hulk.

David Banner is a geneticist who has been traumatized by the loss of his wife in a fatal car accident, and his guilt over his inability to save her from the burning wreckage. He begins to conduct research into strange phenomena in which human beings temporarily display superhuman levels of strength, trying to understand why others faced with a similar traumatic experience to his own were able to save themselves or their loved ones while under abnormally high emotional distress, whereas he was not. He concludes that high levels of gamma radiation from sunspots are the cause, and to prove the theory, he bombards his body with gamma radiation to see if he can endow himself with superhuman strength.

Unbeknownst to him, however, the equipment has been upgraded, causing him to administer a far higher dose than he'd intended. He initially thinks that the experiment has failed, but later that evening he experiences a flat tire during a rainstorm and injures himself with a lug wrench while trying to change it. The resulting pain and anger trigger his first transformation (which begins with Banner's eyes turning a whitish-green color) into the Hulk. He proceeds to destroy his car. While trying to reverse the process, the interferences of a nosy reporter named Jack McGee (Jack Colvin) result in the destruction of the research laboratory and the death of a fellow scientist. Banner, now presumed dead, is forced to go on the run while trying to find a "cure" for his condition. In a manner similar to the popular series The Fugitive, this forms the basis of the TV series, as Banner endlessly drifts from place to place assuming different identities, while at the same time involuntarily using the powers of the Hulk to deal with the problems of the people that he encounters.

Fantasy Island



Prior to the long-running original series, Fantasy Island was introduced to viewers in 1977 through two highly-rated made-for-television films in which Mr. Roarke and Tattoo played relatively minor roles. Airing from 1978 to 1984, the original series starred Ricardo Montalban as Mr. Roarke, the enigmatic overseer of a mysterious island somewhere in the Pacific Ocean where people from all walks of life could come and live out their fantasies — for a price.

Roarke was known for his white suit and cultured demeanor, and he was initially accompanied by an energetic sidekick, Tattoo, played by the diminutive Hervé Villechaize, who shouted "The plane! The plane!" to announce the arrival of a new set of guests at the beginning of each episode. From 1980 to 1982, Wendy Schaal joined the cast as another assistant named Julie. Villechaize quit the series prior to the 1983-1984 season (its last) and Tattoo was replaced by a more sedate butler type named Lawrence, played by Christopher Hewett.
Tattoo and Mr. Roarke welcome visitors to Fantasy Island.
Tattoo and Mr. Roarke welcome visitors to Fantasy Island.

In the early seasons, it was noted that each guest had paid $50,000 in advance for the fulfillment of their fantasies and that Fantasy Island was, at its heart, a business. In later seasons, this aspect was downplayed and there were often supernatural overtones suggesting that Mr. Roarke was an angel, or perhaps a space alien or something else other-worldly, and that his powers to fulfill fantasies were the result of a supernatural being or beings needing to correct things that had happened in the past. Roarke's ability to create almost any environment on the Island with literally a snap of his fingers was never explained. In one notable episode late in the series, Roarke battled a character who appeared to be The Devil (played by Roddy McDowall).

The usual format of each episode consisted of an introduction in which Roarke would describe to Tattoo (or another assistant) the nature of each person's fantasy, usually with a cryptic comment to the effect that the person's fantasy will not turn out as they expected. The episode would then alternate between two or three independent storylines as the guests experienced their fantasies and interacted with Roarke. Often, the fantasies would turn out to be morality lessons for the guests, sometimes to the point of (apparently) putting their lives at risk, only to have Roarke step in at the last minute and reveal the deception. It is mentioned a few times that a condition of visiting Fantasy Island is that guests never reveal what goes on there.